#1 |
#2 |
Emboss -1000 | Emboss -1000 Level 8/.6/50000 |
#2 | #3 |
Emboss -1000 Level 8/.6/50000 | Normalize Emboss -1000 Level 8/.6/50000 |
#4
Normalize
A B C A-c/m B-c/m C-c/m
Emboss 1200%
Negate
Level 8/.09/35000
Negate
Compositing w/Original
Choosing Level Parameters
In the above examples I used 8/.6/50000. The 50000 affects the dark or lightness of the result. If I want to Comp/Multiply or Bumpmap after the enhanced embossing, the result may be too dark with some images and may need to try 40000 or less. To Comp/Plus I may want to try 60000 or more. By all means play with the numbers. Sometimes I get so stuck on something that works that I forget to experiment further.
Below are some examples of a variety of coordinates.Normalize
Grey Shade Emboss 1000
Level 8/.6/60000Normalize
Grey Shade Emboss 1000
Level 8/.6/40000Normalize
Grey Shade Emboss 1000
Level 8/.3/40000
A, B & C Comp/Multiplied with the Original
By ~Stranjer~
Related Pages...More ways to get weird at IM
...but first, the fine print
Warning: My tutorials are experimental works in progress. I will add to them as I learn more about the combinations of effects I am trying to describe and try to refine my techniques and explanations, There are two other factors that are important here.
1. All images are NOT created equal. What works with one, may not work with another.
2. Things change at Image Magick from time to time, sometimes radically. I try to keep these pages updated.
Color Wrapping Images
Enhancing Gray Shade (Emboss)
Mock Emboss
Equalize Experiments
Using Level
Using Chop
remove interior areas
Making BGs at IM
for Classic and Plus units
FX-DF Circulars