
| By SCARLET PIRATE VOYAGER |
HI ALL,, SCARLET HERE, BRINGING YOU A NEW TUTORIAL BASED ON A BRAND NEW "EFFECT" IN "F/X" THIS ONE IS REALLY EXCITING BECAUSE IT DOES WHAT NO OTHER "EFFECT" DOES BELOW I WILL EXPLAIN THE PURPOSE OF IT, ATTEMPT TO TRANSLATE IT IN ORDER TO MAKE IT SIMPLE AND THEN DEMONSTRATE DIFFERENT WAYS TO ACHIEVE THIS. THE STEPS ARE VERY EASY!!! SO, DON'T LET THE TECHNICAL JARGON THROW YOU OFF... IT IS INCLUDED FOR THE SAKE OF ALSO TEACHING YOU SOME THINGS YOU MIGHT NOT KNOW IMAGE MAGICK DEFINITION: translate, scale, shear, or rotate image colors. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGB image and a 6x6 for CMYK. (**I FOUND NO DIFFERENCE BETWEEN THEM.) Populate the last row with normalized values to translate. For example to double the red component and add 20% to each of red, green, and blue (**AGAIN, I FOUND NO DIFFERENCE IN COLOR VALUE BY DOING SO THEREFORE, I USE RECOLOR=6X6) ISN'T THAT SIMPLE? NO, NOT REALLY TRANSLATION: BOTTOMLINE, YOU ARE USING RECOLOR TO TAKE THE VALUE OF THE COLORS AND REDEFINE THEM, ACCORDING TO THE PARAMETERS THAT YOU USE. HOWEVER... THE IDEA AS TO HOW TO INCUR THESE "DIFFERENT" COLOR VALUES "AFTER" YOU USE "RECOLOR" WAS LEFT OUT OF THIS DEFINITION THE IMPORTANCE LIES IN REGARD TO WHAT TO DO AFTER YOU REDEFINE THE PIXEL VALUE. IE.IF YOU PUT FOR SUGGESTED PARAMETERS 5X5 OR 6X6 WHAT YOU WILL GET IS YOUR ORIGINAL COLOR HUES TURNING TO RED. AND THEN? SO WHAT? IS ALL THAT WE ARE GOING TO DO IS MAKE GRAPHICS RED? CAN'T WE DO THAT WITH TINT OR DECORATE COMPOSITE? THE WHOLE BALL GAME = COMPOSITING AFTERWARD DEPENDING ON THE COMPOSITE EFFECT YOU CHOOSE, YOUR FINAL IMAGE AND IT'S COLOR VALUES WILL BE DETERMINED. I THINK THAT IT IS IMPORTANT THAT YOU UNDERSTAND ABOUT THE DIFFERENT DEFINITIONS OF "COLOR MODELS" THIS IS WHAT YOU ARE SEEKING TO ACHIEVE... =============================== **NOTE: RE: IMAGE MAGICK DEFINITION WHAT "RGB" STANDS FOR Red/Green/Blue COLOR DEFINITIONS. I HAVE TAUGHT ABOUT THEM BEFORE IN VARIOUS OTHER EFFECTS. "CMYK" IS Cyan/Magenta/Yellow/Key(black) FOR THOSE OF YOU WHO WOULD LIKE TO LEARN ABOUT THESE FOR THE SAKE OF PICKING UP SOME NEW INFORMATION HERE IS A GOOD RESOURCE.HOWEVER, KNOWING THIS IS NOT REQUIRED FOR LEARNING THE LESSON. RGB COLOR MODEL CMYK COLOR MODEL **OPPOSITIONAL VALUES FOR "RBG" AND "CMYK" COLOR SCHEMES DIAGRAM From this you can clearly see that it isn't 'black', or 'white' that is the most distant color from 'blue', but that it is actually 'yellow' that is most distant. LOOK AT THESE, ESPECIALLY IN REGARDS TO RGB (RED GREEN BLUE) AND CMYK (CYAN MAGENTA YELLOW BLACK) VALUES COLOR WHEEL WHEN USING "F/X RECOLOR" COLORS ARE BEING REPLACED ,,,, DEPENDING ON WHAT COMPOSITE EFFECT (LAID OUT IN THE EXAMPLES BELOW FOR VIVID EXAMPLES) SOME ARE TAKEN AND THEIR OPPOSITIONAL COLORS ARE CREATED HERE IS INFORMATION FOR YOU TO LOOK UP SPECIFIC OPPOSITIONAL COLORS OPPOSITIONAL COLOR LOOK-UP COLOR WHEEL #2 COLOR WHEEL #3 FIRST EXAMPLE ORIGINAL: ![]() F/X RECOLOR=6X6, COMPOSITE/EXCLUSION, (END OF SKELETAL FORMULA FINISHING UP WITH) ENHANCE/SATURATE=120, EFFECTS/SHARP=10X10, DECORATE 7X7 RAISE, ANNOTATE, OUT@ QUALITY=25 OPPOSITIONAL RGB VALUES (hues) ![]() (TURNS RED F/X RECOLOR INTO SIENNA GOLD COLORS) F/X RECOLOR=6X6, COMPOSITE/BUMPMAP, ENHANCE/SATURATE=120, EFFECTS/SHARP=10X10, DECORATE=7X7, ANNOTATE, OUT@ QUALITY=25 SIENNA-GOLD HUES ![]() F/X RECOLOR= 6X6, COMPOSITE/BUMPMAP, COMPOSITE/DIFFERENCE, (ONE GETS DARKER HUES AT THIS POINT SO USE EITHER) ENHANCE/EQUALIZE OR ENHANCE/BRIGHT= AROUND 125 ( OR WHAT IS NEEDED) ENDING SKELETAL FORMULA FINISHING UP WITH EFFECTS/SHARP=10X10, EFFECTS/EMBOSS=0.0X1.0, DECORATE=7X7, ANNOTATE, OUT@ QUALITY=25 (THIS IS "EXTREME RECOLOR") CMYK HUES ![]() SECOND EXAMPLE ORIGINAL: ![]() F/X RECOLOR=6X6, COMPOSITE/EXCLUSION (THAT IS THE SKELETAL FORMULA) FINISH AS YOU WANT DECORATE/COMPOSITE 0X0 PLUM BORDER, EFFECTS/SHARP 15X15, DECORATE 7X7 RAISE, ANNOTATE, OUT@ QUALITY=25 WITH RGB HUES ![]() F/X RECOLOR= 6X6, COMPOSITE/BUMPMAP (ALWAYS GIVES YOU SIENNA AND GOLDS, MORE FINE ART TYPE), FINISH UP AS YOU LIKE ENHANCE/SATURATE=130, DECORATE=7X7 RAISE, ANNOTATE, OUT@ QUALITY=25 SIENNAS/GOLD HUES ![]() (AGAIN WITH BUMPMAP ONLY ADDING DECORATE/COMPOSITE) F/X RECOLOR=6X6, COMPOSITE/BUMPMAP, DECORATE/COMPOSITE GRAY 7X7 DIFFERENCE, EFFECTS/SHARP= 10X10, DECORATE 7X7 RAISE, ANNOTATE, OUT@ QUALITY=25 CMYK HUES ![]() (THIS EQUATION IS ALWAYS THE MOST EXTREME AND MY FAVORITE:) F/X RECOLOR=6X6, COMPOSITE/BUMPMAP, COMPOSITE/DIFFERENCE, EITHER ENHANCE/EQUALIZE OR ENHANCE/BRIGHT=130, (END OF SKELETAL FORMULA FOR THAT STYLE. FINISHING UP) EFFECTS/SHARP=10X10, DECORATE 7X7 RAISE, ANNOTATE, OUT@ QUALITY=25 CMYK HUES ![]() THE EXAMPLES THAT I USED FOR COMPOSITING, FOLLOWING "F/X RECOLOR" ALWAYS PRODUCE THE SAME RESULTS PER THE LABELS ABOVE THE IMAGES THEY ARE IN ESSENCE, 2-3 STEPS SKELETAL FORMULAS, GIVING YOU 3 DIFFERENT "STYLES" OF ART: FINE ART, COLORFUL ART, EXTREME ART CHOOSE WHICH STYLE OF IMAGING YOU LIKE BEST AND THEN YOUR CHOICE OF STEPS ("EFFECTS") I HOPE YOU ENJOY COMING UP WITH SOME UNIQUE CREATIONS AND I ALSO HOPE THAT YOU LEARNED SOMETHING NEW HERE TODAY. Te Namaste, Scarlet Pirate Voyager I would like to thank Gaynell, Princess Pink & SpanishLady Rider for all of the time they devoted to also trying to figure this out. This was not an easy one to even understand what Image Magick was trying to have it do. However, it was worth the work F/X RECOLOR has alot of options for Imagers plus I think it is VERY KEWL too!!! This will be in next week's Lesson covered in my 2007 EXTREME REVIEW located at: SCARLET & ANNIE'S IMAGING NEWSGROUP AND CLASS COME JOIN US FOR THE FUN!!! © MMI - MMVII Scarletimagery.com All Rights Reserved August 9th, 2007 |